
2, with some resemblance to poses from Super Mario Bros. 3 and the Super Mario All-Stars version of Super Mario Bros. SMB2 Mario's sprites are edited and based on frames from Super Mario Bros. 2 counterparts.ĭifferences from Super Mario Bros. Various other sound effects, including jumping, opening a door, defeating an enemy, activating a POW Block, and gaining an extra life, are also replaced with their corresponding Super Mario Bros. When touching a Super Mushroom or another SMB2 Mushroom, the sound effect of touching a cherry plays.

The "Bonus Music" sound effect plays the character selection music, similar to when the same effect is placed in the Super Mario 3D World style. and Bowser being replaced with the sprites of Birdo and Wart, respectively. The "Boss" and "Final Boss" sound effects play their corresponding counterparts from the game, with the emblems of Bowser Jr. The "Peaceful" sound effect plays the credits theme. When a P Switch is pressed, the Subspace music, which is in turn an arrangement of the Ground Theme from Super Mario Bros., plays. When reaching the Goal Pole/ Axe, losing a life, or obtaining a Super Star, their corresponding themes from the original game play. In the underground, Ghost House, and castle themes, the underground theme plays. In the ground, underwater, airship, desert, snow, forest, and sky themes, the overworld theme plays. 2 plays instead of standard course music while under the effect of the SMB2 Mushroom. Much like the Master Sword power-up, music from Super Mario Bros. In addition to carrying enemies, the character can perform the charge jump by pressing after holding ↓ for a bit when on the ground. 2, as they are destroyed after the character attempts to pick up one. Cloud Blocks behave similarly to soft sand in Super Mario Bros.

In the snow course theme, the character can lift snowballs out of ground tiles. Enemies made larger with a Super Mushroom in the editor can also be picked up, but take longer to lift, like in Super Mario Advance. Bob-ombs ignite instantly when picked up. Chain Chomps are picked up by their stake, and will attack other enemies while carried. When shelled enemies such as Koopa Troopas are thrown, they will slide in their shells as if kicked. Holding will carry the object, and releasing the button while holding something will cause the character to throw it forwards. While standing on an enemy or object, the player can press while tilting ↓ to pick it up. However, there are a few exceptions: for example, the character bounces off Wigglers and Big Dry Bones as usual, and stompable bosses such as Boom Boom will take damage instead. When in this form, most enemies are unharmed by jumps instead, the character can harmlessly stand on them as in Super Mario Bros.
